CompuServe Messages

glassfra

    24-Jun-94 15:43:28
Sb: #109371-glassfra
Fm: M. G. BATCHELOR 71532,1214
To: david W. mennenoh 71561,2343
PMJI, but: << Daniel, You are talking exclusively about ray tracing, not the ability to couple the renderer with ray tracing. >> Actually, the best renderers available selectively combine scanline & ray-trace techniques. << IMHO, the ray tracers that will be available are not going to be able to touch the rendering quality of the 3DS renderer. They just can't. >> What do you mean by this ? …i.e., the RT's that are *_ going to be available_*, or RT renderers in general ? If the latter, I disagree. While I've made supportive statements re scanline renderers here before, personally, I'd prefer a selective RT utilizing a great scanline package as well – it's there if/when you need it. BILL