#glassfra
24-Jun-94 13:03:36
Sb: #109459-#glassfra
Fm: Mike White SunDog Pro. 72002,1010
To: ALAN IGLESIAS 70262,1240
Hi I just had to put my two cents in. What about ray traced object exclude just
like with shadows. If you wanted an object closer to the camera veiw ray traced
you just choose which object you want ray traced. Then with shadows have an
option to render the during or after sceen rendering. If you choose to render
the shadows after you could render them in an alpha channel and compose the
main rendering with the alpha shadows. This would be cool. Also is camera map
projection. To simulate different kind of lense and optical effects.
Mike White [SDP]