#R3 Spotlights
29-Jun-94 02:59:41
Sb: #110224-#R3 Spotlights
Fm: M. G. BATCHELOR 71532,1214
To: Paul Lind 71543,2104
Actually, I was referring to some higher-priced renderers as well. They call it
inverse square, but I *_believe_* they actually use the un-squared distance
parameter. Seems like I've read that 'way back – I could be wrong.
BILL