OS2/3DS
28-Jun-94 23:24:33
Sb: #109511-OS2/3DS
Fm: James Coulter[Mindscape] 73670,677
To: Stephen Grisez 72730,3634
Stephen, I have been away on a remote project for a few days and I am just now
catching up on my ASOFT messages.
It sounds like you may have no good way to incorporate switching between 3DS
and your desktop. The implimentation of SVGA modes by Vibrant and IBM may
differ greatly. In such cases, matching the resolution between OS/2 and 3DS
may not work. This will be especially true with graphics accellerators.
If you do not find a way, you may do the following: Create a 3DS-VGA.SET file
that is configured for plain-vanilla VGA. When you want to render a job in the
background, start up 3DS in this generic VGA mode so that you will have the
ability to switch back to the desktop cleanly.
I use the above technique myself. Since, I too, have found conflicts at higher
resolutions. I have one object (icon) which loads 3DS with nice high-color/rez
drivers for modeling. Then, I have another object with set=3ds-vga.set in the
parameters box, which I use for background rendering. Besides, you can lower
your shaper and lofter settings in this dedicated SET file to free up memory
for the renderer this way.
I think Bailey Brown is more familair with OS/2's video. I believe he has also
configured his sytem to run two versions of 3DS simultaneously – one as an
editor and one as a slave. This way, he can send render tests to the
background slave and continue to edit. Personally, I do not like any perfomace
hits when I model, so I have not tried such a setup.
Just out of curiosity, what happens when you configure 3DS for a 16 color mode
for Main Display and then try ALT-ESC?
BTW, try the CTRL-ALT-DEL for reboot instead of that reset button. This will
give OS/2 a chance to close some system files and will reduce the potential for
data corruption.
— James — MAP —