Radiosity
23-May-95 12:35:23
Sb: #170928-Radiosity
Fm: Marion K. Marks 70700,2777
To: Phillip L. Miller 74710,3061
Phil, not so. I wouldn't consider my eyes exceptionally trained (I'm not an
architect, engineer, or any other similar profession), yet even I'VE noticed
the unrealism in animations (NOT STILLS!!) caused by straight perspective. For
a long time, I didn't know what was causing the unrealism, only that it "felt
unreal." It was only when I analyzed what I was seeing that I figured it out.
But then, I'm good at that. I've read recently that there is still
no suitable explanation for why the sun and moon appear larger to us
near the horizon, but not larger to a camera. Some have claimed
"atmospheric magnification," but that would affect a camera as well.
The reason I have determined is that the sky does NOT appear as a
hemisphere to us, but rather as a quite flattened semi-elipsoid —
the zenith appears way closer to us than the horizon does. Go outside
and look up and then to the horizon and you'll see what I mean. What
we're seeing is the limits of the atmosphere above us, and that's
nowhere near a hemisphere of 180 but rather a much smaller portion of
a much larger sphere than we think we see — the tip of the spheroid,
as it were. Well, the sun and moon always appear about the same size
to us (approximately 1 second of arc in diameter), but when they're
low in the sky they appear much further away since the sky itself
seems further away, yet are the same size when the rules of
perspective dictate that they should appear much smaller since
they're further away. But a camera is not 3D and so does not see this
apparent difference in the distance in the sky based on ascension.
You can verify this by staring at a rising or setting moon that is
very close to the horizon and thus looks quite large, for long enough
to form an afterimage on your retina. Then look up, and you'll see
that the afterimage appears the normal size of the moon as it would
be at that height in the sky, because the same size image is now
projected by your retina onto a sky that appears much closer than at
the horizon.
Moral: for the most in realism, don't map CLDMAP1.TGA to a
hemisphere, or if you do, flatten it considerably (2D Scale it
vertically to about 33%). Of course, link it to your camera so that
the zenith always remains overhead, but also Link Info it to remove
the rotational linkages.