3ds rendering stall
03-Jun-95 11:56:58
Sb: #173142-3ds rendering stall
Fm: Charles Dixon 75720,641
To: PETER CASANO 71172,2325
>> I had a similar problem using Personal Netware. The Map paths embedded in
the project to be rendered pointed to drives that didn't exist in the context
of the slave. When I removed these, it worked. <<
What a timely reply particularly re: >> pointed to drives that didn't exist
<<!!
Brian Rudolph's [Adesk] reply/advice about the locations of the different
types of temp files/locations lead me write a short COM program earlier this
week for determining if a drive is available. It returns an errorlevel code,
which a batch file can then use to help select the appropriate *.SET file; ie.,
if the drive is available, use the SET file which uses that drive, if not then
use an alternative SET file. I've started using it with a 3DS SET file to send
related TEMP files to the removable drive when it is there, an more
importantly, not sending TEMP files there when it is not there ;-). Whether
the notion of sending the TEMP files to the removable drive _actually_ works is
another matter…
The program, ISDISK.COM, has only been tested on my machine. So far it has
worked with a CDROM, SYSQUEST removable drive, and the floppy drives. It will
only run in DOS due to its use of DOS interrupts, however running it from a DOS
window in Windows works, too, of course.
If anyone in these environs think they could use it, I will load it along with
the C source code onto one of the ASOFT libraries for either free usage or an
all-expenses-paid trip to somewhere sunny and warm 😉
Cheers,
Chas
-Charles Dixon