#Linked Cameras in 3DEd
24-May-95 18:48:08
Sb: #171311-#Linked Cameras in 3DEd
Fm: Kevin Gilson 72624,1101
To: Jonas Ruikis [ADESK] 73172,1351
>> Please see pg. 7-163 in the 3DS Ref. Man.
Thanks, but you obviously jumped in the
middle of this or I was passed on to you
for asking too many questions…
I'll try once more. I'm comparing a 'shadow'
cast by an object onto a surface by a ray
traced light source with a calculated shadow
created in AutoCAD. I was able to work out
the precision of the ACAD method because the
math involved was relatively straightforward.
I like using 3DS images to describe shadow effects
as they are much more clear. So… I am trying
to determine the precision of the ray-tracing
algorithms used by 3DS so that I might account
for any differences in results.
I realize this is probably not a simple question,
so all I will ask for is the best reference which
might describe the method used by 3DS for ray-traced
shadows, (Vince doesn't really say much about it,
Foley/Van Dam describe several).
I asked specifically about the bias setting because
I thought it might be a simple answer: does the
setting affect the shadow placement along the entire
shadow, or just where it is close to the casting
object.
Thanks again for any light you can shed…
KJG [LFA]
-Kevin Gilson