CompuServe Messages

#MeshPaint w/ skin/blobs?

    22-May-95 22:19:20
Fm: Ernie Jackson 73177,2354
To: Kyle J. McKisic 75542,363
>> Metaballs can be used in two different ways – First is by creating >> reference spheres that are used to generate ONE mesh in the 3D >> editor through the use of a .PXP routine. Ahhhh… I see. This is probably how I would use it most often. >> Second, there is the ability to animate your reference spheres in the keyframer and a NEW MESH is created through an .AXP routine EVERY FRAME. Hmmm… I can see how that would be difficult to map. I would think that only solid colors or some type of procedural texturing would be just about the only things that work very well. Does anybody make many procedural textures for 3DS? I know about KPT's GD but some sort of fractal noise like on the laser beams in B5 would be pretty cool. >> Mostly, I use Metaballs to create character mesh objects that I can Optimize, >> paint, and animate with Bones Pro. [Blink! On goes a small light in my head.] I just put 2 and 2 together and synced your name up w/ the article in the newest Planet Studio!!! Hey, duuude, great article! Your "face hugger" looks way-awesome! It's scary just to look at it. Your explanation of how you did it is great. Thanks for the excellent information. That article is what's making making me think I better get MetaReyes soonly. Not to mention TSE, and… and… >> I hope this clears things up for ya Yes. Big-time. Thanks a mil, bud! – Ernie Jackson, Written 22-May-1995 @ 13:39:17 Using: Windows NavCIS PRO 1.6