CompuServe Messages

Call for Artwork

    26-May-95 20:54:14
Sb: #172064-Call for Artwork
Fm: Paul Sanford [LVL5] 75144,2354
To: David Gould 100424,2533
>> The pine leaf folage even used displace so that accurate shadows were produced given any position of the light source. << It's hard to see the pines clearly enough to see how you modeled them. Strangely, I still don't have Yost #7… 🙁 I did just pick up Bones Pro though… what a great tool! Did you use displace on the gnarly trees too? Maybe those are the pines you mean… The whole background has a cool Dr. Suess kind of look to it! >> The method I used is more suited to the manicured, sculpted appearance of japanese trees. << What did you use for materials/maps? I assume there is *some* opacity mapping going on…? I think the card-style trees are better for animation, where they just kind of slide by unnoticed. >> So how is the Studio City 2000 project coming along? I'll start on a "dwelling" when you guys give the green light. << Well, we're hammering away at the .mli… drop in to Showcase anytime and see what's going on. The messages there haven't come close to scrolling off yet! Paul S.