CompuServe Messages

#flic-help needed

    26-May-95 10:32:42
Sb: #171850-#flic-help needed
Fm: Brian Rudolph [Adesk] 71722,170
To: Michael J Montgomer 74123,1510
<<. Is there any way that I can salvage these temporary tga-files and turn them into a flic? >> Sure, they just need to be sequentialy numbered. There are two ways to make the Flic file once you have these images, using either Animator Pro, or 3D Studio. The easiest way is to use Animator Pro. Use the NUMPIC utility in the POCO pull down menu. Choose the "LOAD PICS AS FLIC" option to make a Flic file. If you don't have AAPRO, you can accomplish the same thing in Video Post. Start a new 3DS project, and move right into the Keyframer module. Select Renderer\Video Post from the menu, and click on the active viewport. Make sure the ADD button is highlighted, and click once in the Queue column. You should see [KF Scene] appear. Highlight the EDIT button, and then click on the words [KF Scene]. The Queue Entry dialogue box will appear. Highlight BITMAP and then click on the box just to the right of that button. A file selection box will appear. Type in the first four letters of the files you created followed by an *, then the extension (i.e. REND*.TGA) and select OK. The bitmap name (with the *) should now appear in the box next to the BITMAP button. Select OK and in the Video Post dialogue box, select RENDER. You will now get the familiar Render dialogue box. Make sure you are configured for FLIC as your output file type and hit the RENDER button on the bottom of the screen. When finished, you will have a flic file from the original TGA files. You can now delete those TGA files. (Check to make sure it worked first, though.)