CompuServe Messages

Bckgrnd color off by 1?

    27-May-95 12:28:32
Fm: Yost Group 76702,413
To: Cal Rodgers 73707,622
These are no problems… It's simply the way gamma correction works. Because gamma is the remapping of the linear RGB output to a nonlinear curve, your RGB values can change radically when gamma-corrected (especially in the extreme lower-end of the scale). The 3DS documentation covers this pretty thoroughly, and there's even a little table of converted RGB values in the 3DS readme.doc that you can use for comparison (at 2.2). So, all of the things you mentioned in your first paragraph are necessary to produce a "locked" target color (except for 000 ambient light… that has no bearing on the background). – G