#Lighting in 3DS
I recall reading a thread on this subject before but couldn't track it down…
A friend requests:
Does anyone know of a method of accurately translating 3D Studio's
lighting units into actual light measurements such as footcandles?
Lighting control in 3DS does not seem capable of accurately rendering
a dimly lit scene as in forensic reconstruction where a street lamp
might register so many "lux" below at street level. If this is not
possible, , are there plans to bring in this feature in subsequent
releases of 3D Studio? For purposes of completing a project, is there
any other animation packages that do have this capability?
Any thoughts greatly appreciated!
Thanks,
Bill