Field Render Design Flaw
02-Jun-95 21:46:28
Sb: #173362-Field Render Design Flaw
Fm: Yost Group 76702,413
To: david W. mennenoh 71561,2343
You're right about the 3DS renderer not using any doubles internally
(that's how we got away with using the Weitek coprocessor in the old
days, and that's how we get all the speed out of it now). Beyond
that, I'm not an authority about the Pentium chip flaw (and to be
perfectly honest, I don't particularly care).
– G