#PAR ANI as a texture map
Paul:
>> The finished ANI was 1/2 as long as the IFL or ANI used for the texture
>> map, but it had the full sequence of the ANI. In other words it looks
>> like it skipped every other frame.
When rotoscoping from the PAR, you have to use an IFL. 3D Studio opens the
file twice before grabbing it, and the PAR increments its internal counter once
for each open, effectively giving you every other frame.
Greg Pyros