#Targas Won't Load
31-May-95 08:31:15
Sb: #172727-#Targas Won't Load
Fm: Jeremy Hubbell [Adesk] 74521,2244
To: will tait 76260,3070
Will,
Well, actually, it's pretty simple. Anytime I need a animated(or static)
texture map that's 24 bit, I animate it in AAS. AAS has the ability to save out
sequential still files like .TGA, so that's how the animation is saved.
Next, in 3DS, I specify in the "MAP" file slot the sequentially numbered .TGAs
I just created(ie. ANIM*.TGA). And we're off. Works great for bump maps,
opacity maps, anything requiring an animated texture or surface.
Is this what you were looking for?
Jh