CompuServe Messages

#Targas Won't Load

    31-May-95 08:31:15
Sb: #172727-#Targas Won't Load
Fm: Jeremy Hubbell [Adesk] 74521,2244
To: will tait 76260,3070
Will, Well, actually, it's pretty simple. Anytime I need a animated(or static) texture map that's 24 bit, I animate it in AAS. AAS has the ability to save out sequential still files like .TGA, so that's how the animation is saved. Next, in 3DS, I specify in the "MAP" file slot the sequentially numbered .TGAs I just created(ie. ANIM*.TGA). And we're off. Works great for bump maps, opacity maps, anything requiring an animated texture or surface. Is this what you were looking for? Jh