#Video Post wish
I have a suggestion which I hope will have already been implemented in the NT
version of 3ds, or someone may have a workaround.
While recently working on a 14000 frame animation in the video post, I was
constantly having to scroll what seemed to be endlessly from one end of the VP
to the other, after grabbing an entry. It would be nice to have the ability
to: 1>Enlarge the VP window manually (for that matter, any 3ds window). 2>Move
the window around the screen so as to see what is ce an entry is
grabbed, be able to jump to a frame by entering the number from the keyboard,
to avoid having to scroll for 30 minutes!! 4>Be able to grab and move more than
one entry at a time.
If anyone knows of a way to do any of these things, please let me know,
otherwise please put them on the wishlist for future versions of 3ds.
A couple of other wishes: 1> Make the field order a toggle setting within the
program, preferably in the render dialogue box, and a variable that can be
saved within the project. In a network rendering setting, this caused a his independantly without the worry of human error (a big worry when
no one is sleeping during the project). We were constantly resending the same
segment, or different segments, same settings, but using the net render from
within 3ds was extremely easy to make a mistake and send the wrong viewport,
frames, alpha channel, fields on/off, etc. due to test renders or the like from
earlier.
Love 3ds, but the more I learn, the more I want (G). Thanks.
Doug