CompuServe Messages

#Scriptability Question

    03-Jun-95 10:54:23
Sb: #Scriptability Question
Fm: Ed McLaughlin 74740,2132
To: all
We have hundreds of meshes not in 3ds format which we need to get into 3ds format. The geometry we can translate but the texture mappings we need too. I have the following idea and I wonder if someone would tell me if TSE or some other scripting product could help us do this. Here's the plan: 1) we translate the geometry over to 3ds retaining group hierarchy. 2) we convert all our bitmap textures to the proper form 3ds like to see. now comes the scriptabilty question: 3) Can TSE or some other scripting product control the application of textures within 3ds such that given the name of a mesh group, the bitmap to apply to it and an offset and rotation value, the group will have texture vertices applied to it. Basically I'm asking if there is a way to script the application of texture maps in 3ds ???