#Scriptability Question
We have hundreds of meshes not in 3ds format which we need to get into
3ds format. The geometry we can translate but the texture mappings we
need too. I have the following idea and I wonder if someone would
tell me if TSE or some other scripting product could help us do this.
Here's the plan: 1) we translate the geometry over to 3ds retaining
group hierarchy. 2) we convert all our bitmap textures to the proper
form 3ds like to see. now comes the scriptabilty question: 3) Can
TSE or some other scripting product control the application of
textures within 3ds such that given the name of a mesh group, the
bitmap to apply to it and an offset and rotation value, the group
will have texture vertices applied to it. Basically I'm asking if
there is a way to script the application of texture maps in 3ds ???