#GAMMA Formula in 3DS
24-May-95 15:07:02
Sb: #171555-#GAMMA Formula in 3DS
Fm: Jonas Ruikis [ADESK] 73172,1351
To: John Ellis 72440,3046
Hi John,
<<.. . is the actual gamma correction formula used in 3DS… >>
"lookup value = intensity to the 1.0/y (where y/gamma represents the
nonlinearity of the monitor — ie, a gamma of 1 represents a linear device) "