#GAMMA Formula in 3DS
25-May-95 00:23:09
Sb: #171721-#GAMMA Formula in 3DS
Fm: John Ellis 72440,3046
To: Jonas Ruikis [ADESK] 73172,1351
Jonas,
>> I'll did deeper and knock on a few more doors…. <<
Thanks much, I didn't realise that it would be that complicated but regardless
I think it is well worth it because alot of people do not have Waveform /
Vectorscopes and are really in the dark about getting legal NTSC video out of
their systems. The formula I've provided will work after the fact as a check,
but I think it would be more convienent to be able to select a color and then
know that it will be video safe before rendering. Alot of animation gets by
that is not video legal, so if nothing else this should help people become more
aware of what color values they're using. Lets hope anyway, and hopefully it
will help alleviate alot of the questions with regard to the proper gamma
setting etc.
Thanks again,
John