#GAMMA Formula in 3DS
31-May-95 03:13:52
Sb: #172614-#GAMMA Formula in 3DS
Fm: John Ellis 72440,3046
To: Jonas Ruikis [ADESK] 73172,1351
Thanks very much Jonas,
I'm amazed that its that simple. Especially as my understanding from my
conversations with Jack P. on the subject is that it is weighted so that the
midtones would be effected most, with the darkest and the lightest values
effected least. Which makes total sense from the sampling I did previously.
This formula looks to me as though everything gets boosted across the spectrum,
but that can't be, so there must be some algorithmic distribution built in that
just isn't apparent.
Thankyou very much for tracking this down. I think it will be most useful in
helping more fully understanding gamma and its relationship to NTSC legal
colors in the 3DS context.
BTW can I assume that this information may be shared should the occassion
arise?
John