CompuServe Messages

Need 3DS to RIB format

    05-Jun-95 21:48:06
Fm: Syndesis 76004,1763
To: John Schmidt 71242,2366
It's one thing to translate 3DS's triangles to RIB polygons, and it's another to write a RenderMan shader that can reproduce all the material and texture mapping properties of 3DS. So far, every 3DS to RIB translator I've seen, including my own, only translates the polygons. Even still, that's helpful if you simply want to move the models to a RIB editor and re-apply other shaders there…