Lighting in 3DS
07-Jun-95 00:50:02
Sb: #173098-Lighting in 3DS
Fm: Bill Henderson 73567,1127
To: Michael Ludwig 100445,3603
Michael,
You're right – the variables (i.e origin of material, ambient setting, etc.)
all work against a the notion of light settings in foot-candles or whatever
instead of the nebulous 0 – whatever <g> scale.
Has anybody had to defend the accuracy of the lighting used in a rendering for
a court case?
Bill