CompuServe Messages

#Boolean operations…

    07-Jun-95 00:35:57
Fm: Don Landis 71673,3612
To: Brian Rudolph [Adesk] 71722,170
>>The black triangles you are seeing might be faces with their normals flipped. Try rendering 2 sided and see if the triangles render. I, too, have been having a lot of problems with boolean and flipped normals. What I don't understand is why object unify doesn't seem to correct this. Because of this "bug" I tend to avoid using boolean operations altogether. I spend too much time doctoring up stuff created by the software in error. Also, I think it is a poor policy to suggest that the solution to a bug like this is to use ACAD. If boolean is in 3DS then lets just fix it so it works. As a user, I don't want to be concerned that when I perform a function like boolean that if the geometry gets beyond a certain complexity that I have to resort to another software package when 3DS purports to have this feature built in.