#boolean operations!!!
04-Jun-95 19:28:38
Sb: #173341-#boolean operations!!!
Fm: Jerome R. Kalisz 75233,3464
To: Jason Crosby 75031,363
>> Still no luck with the boolean operations. I just can't drill a hole
in a tube. I tried fliping the normals and unifying the normals with no luck.
Any help would be appreciated. This does not seem like it should be that
hard!. Thanx in advance
—
At times, booleans, in my experience, just won't work. There are things you
can do to massage the geometry to make it more LIKELY to succeed, but I've had
some meshes that could never be resolved.
The biggest thing you need to do is to increase the number of faces, and adjust
the geometry such that the faces aren't any longer and skinnier than need be;
that interferes with boolean operations. If you have YG'ss OPTIMIZE, that can
help. I haven't read ahead to see what else might have been suggested, so
these things may be explained better than I could.
But keep in mind… the best we can hope for is that 3DS5 will have some
quantum leaps in boolean accuracy.