#Extruding colors??
06-Jun-95 14:33:22
Sb: #173956-#Extruding colors??
Fm: Rich Schwartz 75030,1275
To: Dennis Conklin 75020,2746
Dennis,
If I understand your application, you want to take a two dimensional color
contour plot of data (a bitmap, ie GIF, JPEG, TIFF or RAW) image and place it
on a three dimensional surface. I have done this with color contour plots of
data from pressure sensative paints and velocity measurment systems from wind
tunnels. This is a simple application of texture mapping. Start by making a
SCALE 3D model of your part. Then take the data and put it in a form 3DS will
recognize (I usually convert my 1 byte integer data to a GIF bitmap), and
create a material out of it in the Materials editor. I will make the material
100% self illuminating, and sometimes slightly transparent. Then the material
is mapped onto the surface as any other texture map would be. The result is a
contuor map applied directly to the three dimensional model. This task is easy
and powerful, once you have a good understanding of texture mapping.
I hope this a shot in the right direction. I have omitted several details,
feel free to ask if you want them.
Rich Schwartz