How to order AMAPI 2.0
08-Jun-95 04:47:16
Sb: #174168-How to order AMAPI 2.0
Fm: David Gould 100424,2533
To: M. G. BATCHELOR 71532,1214
<<So is there *only* a 1-viewport interface, or can you set-up a traditional
4-viewport scheme ?>>
You have one single viewport but you can change this view quickly using the
numeric keypad to swap to front, left, right, etc.
<<How fast are screen redraws with a lot of geometry present ?>>
I must say that they're not as fast as 3DS, but then again it is running under
windows. I'm awaiting a maintenance release version in a day or two supposedly
a lot of bugs were fixed and the rendering is faster. BTW, I forgot to mention
it does a quick phong shading of the model, but it currently isn't very fast.
<<Are you referring to the *Control Polygon* for the B-Spline Curve/Surface, or
to either Spline or Polygonal modeling ?>>
When working with NURBS you'll be pulling on the control points, but there is a
tool that allows you to pull on the actual vertices of polygons and they
stretch which gives a similar feel and response to using the NURBS control
points.
<<Are there other Deformations such as various types of bend operations which
work in different ways ?>>
The one I mentioned where you draw a spline and the object is bent to follow
the spline. As an honest newbie to the program I can't add much more without
working more with it.
<<One of the compelling reasons to use NURBS is to use Trimmed Surfaces. With
TS, you can trim away portions of a surface using an open/closed curve or
another surface as the "knife". >>
I think that you can do this using the boolean feature. Once you've create
another surface you can use it as a boolean on another.
<<The Contour feature you describe is just a standard boundary Patch.>>
Yeh, standard coons patch as far as I can guess.
<<Have you tested the output to 3DS via DXF ? Can *any* model, no matter how it
was created, be accurately exported without problems to 3DS ?>>
Other people I know have and use it comfortably like that for producing figures
for games. I personally haven't tried yet.
<<Well no, it doesn't have to become a polygon (except on export), as that is
what Trimmed Surfaces are….>>
Such CSG facilities aren't included in the modeller but you can get by with the
boolean features it provides.
<<No, I mean can you adjust the "weight" of a Control Point ?>>
I'm not sure. Sounds great though.
<<It does filleting on *surfaces* interactively (or not), in addition to
*curves* ?>>
You can take any form and chamfer or fillet it's edges.
<<Are you saying that a seperate spline curve can be used as a Deformation Axis
which the surface conforms to ?>>
Yep.
Unfortunately I couldn't answer all your questions because I'm not well enough
educated with the package. Ask me again in a couple of months when I get some
more free time to experiment.
DaviD "Mummy, when do I get to go outside and play?" GouID