How to order AMAPI 2.0
08-Jun-95 00:43:02
Sb: #174210-How to order AMAPI 2.0
Fm: M. G. BATCHELOR 71532,1214
To: EDWARD HARVEY 75533,3303
<< Im going to copy those questions down and use them to harrass anyone
purporting to sell modeling software (G) >>
<GGG>
<< Im not totally conversant (understatment ) with all the terms you use but my
impression is that Trimming is not available in R3d for export to DXF. >>
It's really a bit unusual that the current R3D release *does* feature an
implementation of Trimmed Surfaces, since the current release uses Cubic
Uniform Non-Rational B-Splines instead of NURBS (Non-Uniform Rational
B-Splines). (The next version of R3D will feature a nice NURBS implementation).
However, when the geometry is converted via DXF, any trimmed surface will
export in it's un-trimmed state. But, as a sort-of work-around, in many cases
you can export the developed surface and then the capped trim curves as planar
polygons. Then, with some luck <g>, you can re-create the polygonal version of
the trimmed surface using 3DS's Boolean Subtract operation, with the extruded
or lofted trim polygons.
<< Any insights you could provide on how R3d shapes up to your question list
would be helpful.
Well, as I mentioned, R3D currently doesn't use NURBS, and my question list was
pretty specific to NURBS. But, R3D does feature an extremely thorough
implementation of "normal" B-Splines, as rarely seen elsewhere. IMO, "normal"
B-Splines well-implemented with quality export to 3DS, is much more valuable
than most any NURBS system which doesn't feature most *any one* of the features
I outlined….especially if the connection with 3DS is not a strong one.
Regards,
BILL