Razor Pro Problems
08-Jun-95 02:07:16
Sb: #173690-Razor Pro Problems
Fm: Tolek Lesniewski – GATec 73362,2332
To: Jamie Carr 71754,2541
Jamie,
Thanks for getting back to me about the gamma problem. I will look into
correcting the gamma issues inside of 3ds. As yet, I have not had time to
write to the tech support people at you other e-mail address, so I appreciate
your responses here.
You said:
> You mention a problem writing to a series of TGAs. We have many,
>many people doing this, so I am sort of at a loss to know what the
> problem is here. Please tell me how much RAM you have. What
>size are the source images, and what size are the output images ?
>What color depth are the TGAs you are generating ? Try loading
> the pondduck.avi in the examples directory and writing out a series
>of 160×120 TGAs. What happens ?"
I have just recently experienced the same problem, but as a new user it could
very well be user error. We have 64megs of RAM, the source images are 752×480
and the output images are 752×480 w/ a color depth of 24bit. They are tga's
being rendered to tga's (usually when I was adding an effect in the middle of a
sequence, and was simply rendering the entire sequence, not simply the effect
sequence). I must stress that the parts that have a transition or effect work
correctly, but it is simply the tga's that do not have any effect or transition
that are created with a file size of 0 bytes. Any clue? I will load the
ponduck.avi and give it a try, but I have not actually seen this problem except
with tga to tga.
Thanks again for you help.
I have just finished a rendering for the CNN Center renovation here in Atlanta,
and it was presented to Ted on Tuesday. I used Razor to composite most every
thing and had only one real problem, though I am not sure what caused it (razor
or 3ds). This animation was only 2.5 minutes long, so I didn't have the same
problems as before. For this animation, I rendered the animation geometry
first, and rendered video streams as alpha channels to be composed on top of
the background animation. For some reason when composited in razor, at two
places, the background repeated itself 2 or three times in a row, causing a
glitch in the motion. The rest of the animation matched perfectly. I went
into razor and cut out the glitch, re-applied the "same" tga sequence I had cut
out to the glitch space, and the scene rendered without the "hiccup", though
there was a one frame hitch at the end of the offending segment. Do you happen
to have any ideas on this? It was real confusing. Thanks for your help.
Doug