CompuServe Messages

Render Cubes

    11-Jun-95 14:53:25
Sb: #174804-Render Cubes
Fm: Christophe Van Oyen 100272,3665
To: Wayne Leong 74730,3611
>>The real problem I am having is with assigning a reflective material to the cubes using the automatic reflection mapping. The reflective cubes to not show the reflection of any of the adjacent cubes. Instead the cubes appear to be opaque. When I use the Render/Setup/Make.CUB command it makes all the six reflection maps and they seem to be correct. These reflection maps never appear on the cube with the reflective material.>> I guess the material you use is set wrongly for reflection, I have no manuals near me but my experience is that when you see no reflections using automatic reflection some of the material settings for that material is wrong. Check those settings, check all the sliderbars. I have done it without a problem. >> I need to show this work to the established Architectural rendering community to prove 3DS credibility.>> As an architect mysself I think 3DS has long earned its usability for architectural visualisation. Concerning the shading offset, I have no clue and never had a problem with that as to my knowledge. Could be influenced by some settings for raytracing that you can change in the 3DS.set file. I forgot which one, but one certainly is important in that field. Make sure you first check all the available settings for raytracing in the manuals. Christophe Van Oyen Architect