#BOB's
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Using TDI's Modula-2 v. 3.00, My friend Kevin Kelm and I are working on a
game that uses a SuperBitMap, and OverScan Display. We have the BOB's working
fine on a normal screen, but when we try to use them on the above setup, we
lose 464 bytes of memory every time we use DrawGList to move the BOBs. Does
anyone know what difference the SuberBitMap makes on the usage of BOBs?