CompuServe Messages

#BOB's

#: 101163 S12/Modula-2Forum unknown
    02-Jan-88 13:04:57
Sb: #BOB's
Fm: Rhett Rodewald 74030,1144
To: ALL

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Using TDI's Modula-2 v. 3.00, My friend Kevin Kelm and I are working on a game that uses a SuperBitMap, and OverScan Display. We have the BOB's working fine on a normal screen, but when we try to use them on the above setup, we lose 464 bytes of memory every time we use DrawGList to move the BOBs. Does anyone know what difference the SuberBitMap makes on the usage of BOBs?