CompuServe Messages

#The PAR and Aspect Ratio

    12-Jun-95 19:31:43
Fm: Jerome R. Kalisz 75233,3464
>>You should! Render a cube or sphere and measure the vert & horiz dims to see it. Stretch it out even more (1.5) to make it real obvious, then bring it back to .851. I'll try it… I really haven't experimented with any ratios that obious, nor have I experimented with anything that sensitive to deformation to the unreferenced eye. What I was going off of, was the overall ratio of the finished rendered image (e.g. leaving blank space at the edges). What I didn't take into consideration, at first thought, was that 3DS would likely be adjusting the available view to be rendered, hance adding more pixels into the view along the shorted axis…