#The PAR and Aspect Ratio
>>You should! Render a cube or sphere and measure the vert & horiz dims to see
it. Stretch it out even more (1.5) to make it real obvious, then bring it back
to .851.
I'll try it… I really haven't experimented with any ratios that obious, nor
have I experimented with anything that sensitive to deformation to the
unreferenced eye. What I was going off of, was the overall ratio of the
finished rendered image (e.g. leaving blank space at the edges). What I didn't
take into consideration, at first thought, was that 3DS would likely be
adjusting the available view to be rendered, hance adding more pixels into the
view along the shorted axis…