#PAR vs Options
Would you believe: My largest volume customer for animation is still editing
with 3/4 Umatic. They do a lot of projects weekly and give me plenty of work
for short 3DS animation logos. The difference in the par output vs. targa+
even on the 3/4 Umatic is noticeable. With betacam it only gets better.
However with betacam the artifacts are plainly visible while with the 3/4
Umatic one has to look hard to see the artifacts.
I recently did some special effects for a project that was edited on betacam sp
and the scenes with the PAR footage inserts were very noticeable. What I did
is insert the whole scene from cut to cut and it became less apparent. This
obviously required many more frames of 3DS or elastic reality processing but it
hid the artifacts more as opposed to match frame edits at the start and end of
the effect within the scene.