#Camera movement
13-Jun-95 14:24:50
Sb: #175138-#Camera movement
Fm: Robert C. Ritger 73041,3173
To: douglas drossman 74032,3552
Doug:
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Can I do this with one camera?
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Well, yes you could but it may be easier to do what you wish with a
couple of cameras. If you use one camera you will need keyframes on
adjacent frames and you will want to mess with the
Tension/Continuity/Bias settings to get a clean cut. I would render
the segments with each one having its own camera (I would even name
them SEG-1, SEG-2, etc. for my own sanity). Render your frames to tga
files then you could use an .IFL file for your background image and
recompile all of the different segments into one long flic file, did
you say you needed a flic file? If not, ignore that last sentence
<G>.
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Also I am animating the camera manually. However I am getting alot of unwanted
movement. __________________________________________________________________
Try linking the camera and its target to a dummy object, this will alleviate
some extraneous movement between the camera and its target. Next, you'll have
to mess with the T/C/B settings to eliminate all or part of the smoothed
movement. You can get an animation to look "robotic" if that is what you are
describing by moving these sliders.
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So I move the camera at frame 200 to where I want it. Than I copy the keyframe
at 0 and move it to frame 99. This should make the camera still from 0-99 and
then move from frame 100-200. Right? Or am I doing something wrong?
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Mostly right, this should work but you may be experiencing movement
from the camera's target (that's why I suggested the dummy object).
Have you changed the camera's FOV or rotation during the animation?
These would also need to be nailed down at frame 99 as you did for
the camera.
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Also does TCB affect exact movement. I want exact camera movements with no
unwanted movement.
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If I understand what you are after then you are on the right track here. You
want a camera to start moving abruptly and stop on a dime, yes. The TCB
settings will get you there.
Bob