Scriptability Question
15-Jun-95 13:59:50
Sb: #175533-Scriptability Question
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Syndesis 76004,1763
Hi John,
<< An IPAS or a script can change the UV values in a 3D file, right? What
happens when you do this? Does the renderer glitch at all? >>
It shouldn't. Modifying the UV's is similar to creating an object from scratch
and assigning UV's at mesh creation time. This can be done successfully,
Danny's metaballs create UV's, for example.
Also, in 3DS, you can modify the UV's after they've been created, by using the
different mapping icon selections, and there's still no problem.
Do you know of any problems with UV programmatic modification (ipas/script) ?
jonas[adesk]
Do you have data which shows the opposite?