CompuServe Messages

#Animating an Escalator

    21-Jun-95 15:55:28
Fm: MARTIN G FOSTER 70303,456
To: Tibor Molnar 74457,1534
Tibor, >> I need to animate army tank tracks that get blown away! Any ideas?<< PMJI, the way this is usually done is to create a full cycle animation path for one "link" of the tanktrack in the shaper/lofter. You apply the path to one "link" and turn repeat on and use path follow. Next copy tracks from 1 "link" to the others. You then slide the position keys by a few frames for the next link and the next and the next. This way the tracks do exactly the same, only they are offset in time. For the explosion make a dummy and use as a parent for all the links. At the time of the explosion you would scale the dummy object having turned off scaling for each of the objects in link info. Throw in some random keys for the objects during the explosion.