#Animating an Escalator
21-Jun-95 15:55:28
Sb: #176298-#Animating an Escalator
Fm: MARTIN G FOSTER 70303,456
To: Tibor Molnar 74457,1534
Tibor,
>> I need to animate army tank tracks that get blown away! Any ideas?<<
PMJI, the way this is usually done is to create a full cycle animation path for
one "link" of the tanktrack in the shaper/lofter. You apply the path to one
"link" and turn repeat on and use path follow. Next copy tracks from 1 "link"
to the others. You then slide the position keys by a few frames for the next
link and the next and the next. This way the tracks do exactly the same, only
they are offset in time. For the explosion make a dummy and use as a parent for
all the links. At the time of the explosion you would scale the dummy object
having turned off scaling for each of the objects in link info. Throw in some
random keys for the objects during the explosion.