#making tractor tracks
I am trying to do an animation of a tractor that has tracks rather than wheels.
The tracks are a rubber material with big treads on them. I want to animate
the tractor and part of this involves making the treads move around the track
path. I have considered making the treads separate objects and making them all
follow a path that is the shape of the track. The problem is that I think all
of the treads would have to start in the same place which is not what I want.
I am now considering a morph to move the treads to the next location around the
track and then just repeating it. I was wondering if anyone would have any
brilliant tricks that I could use? Thanks.