Ill Pro/Targa Frame Grab
16-Jun-95 15:31:26
Sb: #175716-Ill Pro/Targa Frame Grab
Fm: John Ellis 72440,3046
To: Angelo Guarino [DTI Inc] 70323,3375
Hi Ang,
>> The product is called Online… <<
Yes I am aware of the editor, as I was informed of it during its beta program
under the code name Bermuda. The Alladin solution features a "switcher" without
an editor if my understanding is correct, so the D/Vision editor in conjunction
with this suggestion would provide a more complete solution, as D/Vision has
incorporated some "switching" capability in its product On-line. I don't know
how extensive that capability is but as it is a software solution it would seem
that there is really no limit to the kinds of "switching" effects that could be
provided. My understanding is that it is intended to be a device independent
Editor, so that not only will it support the Max et al. but will also support
other DVR's including Truevision's T2K.
So it would seem that there would be support from Matrox, Truevision, Sony,
Diaquest to mention a few for animation graphics as provided for with
Ani-Studio and 3DS working in tandem as outlined. This combination provides for
full 2D/3D animation/graphics capture/compositing/output support and would
compliment any non-linear editing solution in the NT environment. The most
device independent being D/Visions Online system.
I have spoken with Matrox regarding drivers for the Ill Pro and they are
developing a software independent driver as a result of their work with
D/Vision and their "Online" product. So essentially what would be required is
that Ani-Studio have the interface to take advantage of that capability, which
should be device independent allowing for use with other boards including the
T2k, Vista and Targa series, along with new boards as they become available.
3DS will have the ability to output to the framebuffer as Matrox has already
made a commitment to provide a driver to do that. If 3DS could share the
framebuffer with Ani-Studio so that one could switch back and forth between the
two applications without clearing the framebuffer this opens up some
possibilities that have only been available through DOS with other
framebuffers.
The ability to input through AS with frame grabbing or live video and
overlaying titling in real time (which should be possible with Ill Pro) would
be a very powerful extension of its present capabilities. Coupling that with a
render control feature to activate 3DS for rendering so that renderings could
be combined with a control interface to implement "frame grabs" through either
a Sony, Matrox, Abekas, Accom, DPS or Diaquest etc. protocol, would extend the
capabilities even further, as NT has the stability to make it all feasible.
I would expect that those device drivers would naturally be provided for by
those manufactures in support of this and similiar capabilities such as direct
output from 3DS, which would enhance the value of their product.
I don't know if or how NT has implemented support for this kind of device
independence but it should be a high priority. They may be relying on device
specific applications which is going to be an impediment to faster development
in support of the graphics community, which many expect to be a large segment
of NT's potential market. I hope this is not the case but either way Autodesk
stands to gain as it is uniquely positioned to take advantage of the hardware
that is presently available.
Thanks for your feedback, I trust that your insight and opinion will be taken
into consideration. Alot of additional potential here with minimal
implementation cost. NT will be opened up sooner or later to these
capabilities and 3DS / Ani Studio are posed to take advantage of this potential
now, which will result in Autodesk maintaining and expanding their lead
position with the best integrated solution. Very promising indeed.
John