#Tough BetaTesters Needed
22-Jun-95 23:51:24
Sb: #176766-#Tough BetaTesters Needed
Fm: MARTIN G FOSTER 70303,456
To: david W. mennenoh 71561,2343
David,
>> Ooohh, sounds like you've got a cool idea. Could do some pretty wild stuff
eh? <<
I'd like to combine refraction with bones pro, but it sounds unlikely with the
limit of one .axp – my project doesn't lend itself to dumping morph targets
from bones. It would create a scene of 5 million faces.
>> How's things at Metrolight? <<
pretty hellish at the moment, although I'm loving the challenge. I'm finishing
up a film resolution shot for "Virtuosity". Technically a pretty complicated
shot, I have to composite a CGI holographic talking head to the top of a kiosk
in a live shot. There is no motion data for the camera move other than some
measurements and the kiosk is of a known size. The cyberscanned head reads the
news report and it's done by optically motion capturing the performer reading
the lines then bring the data into 3ds. I used the plug-ins: keyscript, IK,
camera perspective matcher, bonespro – ironically most of Autodesk's r4
plug-ins. Plus a new 3rd party one. Had to pull out all the stops on this one
<g>.
In addition, to the former shot which I'm handling alone, I'm supervising a
team on the production of a commercial for Korean TV (kindof an
Egyptian/Stargate type of thing). Phew <g>.
Martin
Are you going to the party? <<