#3DS – non-deterministic?
25-Jun-95 01:31:23
Sb: #177065-#3DS – non-deterministic?
Fm: Jim Spoto 102113,2260
To: David Gould 100424,2533
Thanks for the response, Dave. I did some reading myself and am a bit clearer
on the "Delta" scheme for flics (only the changing pixels get updated). I
understand why dithered flics are so big.
But as an even more basic question, Why are large, solid areas of color (for
instance a solid rendering background) dithered in patchy areas and with
different patterns for different frames of a dithered flic. To demonstrate,
try rendering a simple animation over a solid background with dither on. Once
rendered, you'll notice that in odd angular areas, the solid color is dithered
and "creeps" from frame to frame, even though there is no real motion in the
solid color.
I can't explain it.
Anyone have info regarding?
Jim Spoto