#MACROMODEL+3D Studio
24-Jun-95 06:06:48
Sb: #176489-#MACROMODEL+3D Studio
Fm: John Mateer [PolyMedia] 100116,343
To: Judy Weller 72662,536
We have used MacroModel extensively over the past 18 months. On the plus side,
it is very easy to create organic shapes and offers a great deal of control.
On the minus side, it can be slow with large models (even on p90s) and can
crash. In addition, using MacroModel DXF models in 3D Studio is not as
straight forward as it should be.
MacroModel handles DXF very poorly, often creating duplicate edges. For
certain objects correcting this in 3DS is not a large problem; Optimize makes
the task simple. For others, however, extensive editing at the face or vertex
level will be required — a time-consuming hassle.
When we bought it, MacroModel was the only readily available spline based
modeller. Now, there are better modelling alternatives (metaballs, etc.) If I
were you, I would look at other packages first, IMHO.
Cheerio,
John Mateer