#Bend and Smoothing?
25-Jun-95 09:54:57
Sb: #177138-#Bend and Smoothing?
Fm: David Gould 100424,2533
To: Jerry C. Benson 73543,1237
<<I really never got as far as "morphing" the object because the copy object I
created was never able to render as a smooth object.>>
Do this..
1) In the 2D shaper creat a rectangle(this will serve as the object's cross
section
2) Import the shape into the 3D Lofter then lengthen the path so that it is
longer than the shape.
then select Make.
3) Ensure…
Smooth Length: On
Smooth Width: On
Optimization: Off
Path Detail: High
Tween: Selected
4) Create the object then bend it along the length that served as the path in
the lofter.
You'll get a smooth bent rectangular object.
If you want the entire object smooth select Clear Groups, then use Assign once
on the object. This will assign the smoothing Group 1 to the entire object.
For the morph keys, you can start with a flat non-smoothed object. This isn't a
problem. The second bent object DOESN'T have to appear smooth when you render
it on it's own. But when it is used as the second morph target AND you have
have Animate Smoothing assigned to something like 89, the object will appear
smooth along the bend. The reason is that 3DS is continually recalculating the
smoothing groups as the morph progresses.
DaviD "smooth baby smooth" GouID