CompuServe Messages

#Bend and Smoothing?

    25-Jun-95 09:54:57
Fm: David Gould 100424,2533
To: Jerry C. Benson 73543,1237
<<I really never got as far as "morphing" the object because the copy object I created was never able to render as a smooth object.>> Do this.. 1) In the 2D shaper creat a rectangle(this will serve as the object's cross section 2) Import the shape into the 3D Lofter then lengthen the path so that it is longer than the shape. then select Make. 3) Ensure… Smooth Length: On Smooth Width: On Optimization: Off Path Detail: High Tween: Selected 4) Create the object then bend it along the length that served as the path in the lofter. You'll get a smooth bent rectangular object. If you want the entire object smooth select Clear Groups, then use Assign once on the object. This will assign the smoothing Group 1 to the entire object. For the morph keys, you can start with a flat non-smoothed object. This isn't a problem. The second bent object DOESN'T have to appear smooth when you render it on it's own. But when it is used as the second morph target AND you have have Animate Smoothing assigned to something like 89, the object will appear smooth along the bend. The reason is that 3DS is continually recalculating the smoothing groups as the morph progresses. DaviD "smooth baby smooth" GouID