#Memory / Sound issues
In the old Animation Player for Windows it was possible to play the music off a
CD while the animation was being played. This was very useful due to the
processing and disk overhead of high quality wave files.
Why has this feature been eliminated in the new Animator Studio – or have I
missed something ? Please put this feature back in !
There is little value being able to play animations through memory using the
script routine, if there is going to be a delay as each file is loaded before
it is played. How could one in effect, create the LOADFLIC and FREEFLIC
commands that are part of the DOS script language that enable FLICS to be
loaded into memory from the very beginning ? Has anyone solved this problem. I
popped this question last year and someone told me to use visual basic but not
how!
And no, I do not want to create a large RAM disk which I see as being the only
other solution.
Finally, is some sort of "patch" going to be available shortly, as the program
is anything but stable.
Your comments would be appreciated.
Thank you