Help!!!
>> Any mirror that I create, appears 'foggy' or dull and without shine. <<
The most important things for good mirrors are a very dark or black
ambient color and a fairly steep and large shininess curve. I typically use
Shininess = 80+ and Shininess Strength = 100. Check the values for typical
glass materials in the 3ds.mli.
Also, make sure you are squared away on the differences between flat
mirror vs. regular auto-reflection. If using flat mirror or cubic (.cub)
refmapping, you can choose the size of the map. Might give you a crisper
reflection by bumping up the size of the map.
Paul S.