CompuServe Messages

Help!!!

    26-Jun-95 13:09:02
Sb: #177240-Help!!!
Fm: Paul Sanford [LVL5] 75144,2354
To: Wes 100602,2217
>> Any mirror that I create, appears 'foggy' or dull and without shine. << The most important things for good mirrors are a very dark or black ambient color and a fairly steep and large shininess curve. I typically use Shininess = 80+ and Shininess Strength = 100. Check the values for typical glass materials in the 3ds.mli. Also, make sure you are squared away on the differences between flat mirror vs. regular auto-reflection. If using flat mirror or cubic (.cub) refmapping, you can choose the size of the map. Might give you a crisper reflection by bumping up the size of the map. Paul S.