CompuServe Messages

#Rendering Time

    26-Jun-95 18:02:45
Sb: #Rendering Time
Fm: TOM CHAPMAN 71776,3446
To: Everyone
I am currently working on a one minute animation and am curious how everyone else is managing rendering time. I would appreciate any recommendations or suggestions on how you professional 3DS users do it. Are project schedules set to accept 10 days x 24 hours x 2 Pentium 100mhz computers (thats what we have); or does everyone out there have 10 computers sitting around until it's rendering time?? I'm interested in responses from anyone and everyone who reads this cry for help!!! Thanks for your input in advance! TC