#Rendering Time
I am currently working on a one minute animation and am curious how everyone
else is managing rendering time. I would appreciate any recommendations or
suggestions on how you professional 3DS users do it.
Are project schedules set to accept 10 days x 24 hours x 2 Pentium 100mhz
computers (thats what we have); or does everyone out there have 10 computers
sitting around until it's rendering time??
I'm interested in responses from anyone and everyone who reads this cry for
help!!!
Thanks for your input in advance!
TC