8-bit rendering
DA,
Yes, there are ways of manipulating palettes in 3DS for 8-bit game production,
and also Animator Pro.
First, keep in mind that 3DS _always_ renders to at least a 24 bit color depth.
It is only when you render out to a 8-bit format like flic or gif that 3DS
makes the color-cut to 256 colors. So you have a number of ways to go about
this.
Do you already have a palette in mind? Are you sure it represents all the
colors needed in your animation? If so, you can render using a Custom Palette,
made in 3DS or AniPro. Check the reference manual for details concerning the
creation of Custom Palletes.
Maybe you need to render to 24-bit frames for post-effects or compositing
purposes? You could do that, do your post work in Animator Studio or any other
34-bit paint program, and then re-render to a Custom palette in 3DS, or force a
pallete in AniPro.
I can't stress more the importance of understanding the Custom Pallete in 3DS,
DA.
Hope this helps,
-Alan