CompuServe Messages

8-bit rendering

    28-Jun-95 10:33:36
Sb: #177547-8-bit rendering
Fm: ALAN IGLESIAS 70262,1240
To: ATR 75430,640
DA, Yes, there are ways of manipulating palettes in 3DS for 8-bit game production, and also Animator Pro. First, keep in mind that 3DS _always_ renders to at least a 24 bit color depth. It is only when you render out to a 8-bit format like flic or gif that 3DS makes the color-cut to 256 colors. So you have a number of ways to go about this. Do you already have a palette in mind? Are you sure it represents all the colors needed in your animation? If so, you can render using a Custom Palette, made in 3DS or AniPro. Check the reference manual for details concerning the creation of Custom Palletes. Maybe you need to render to 24-bit frames for post-effects or compositing purposes? You could do that, do your post work in Animator Studio or any other 34-bit paint program, and then re-render to a Custom palette in 3DS, or force a pallete in AniPro. I can't stress more the importance of understanding the Custom Pallete in 3DS, DA. Hope this helps, -Alan