#Roll along path…
Hi gang,
Picture this situation: you have a basketball and a circular garbage can. You
are balancing the ball on the rim of the can and moving the can in a flat
circular motion, while the ball balances and rolls around the rim. Now…do
that in 3DS!
I have similar modeling problem (the names of the can and ball were changed to
protect the innocent). Positioning the ball on the rim is, of course, no
problem. It's getting the rotation of the ball right so that it is rolling
around the rim with no slippage.
Has anyone here done this sort of thing before? Any ideas?
Thanks!
-Tyler Colwell
Sierra Analysis Group