Bend and Smoothing?
29-Jun-95 14:18:00
Sb: #177734-Bend and Smoothing?
Fm: Jerry C. Benson 73543,1237
To: John Ellis 72440,3046
John:
<<So out of curiousity how did you plan to morph the boolean version to the
flat version… and will you get the same result? It would seem that the edges
on the boolean version wouldn't line up the same but then that would depend on
how you shaped your block…>>
Basically, the project I sent you had the morph in the keyframer and seemed to
work very nicely. The boolean became the original and I simply copied it in the
editor, used bend to 180 degrees. Then element rotate and move untill it was
aligned with the original then morphed. This gave the alignment I wanted. [I
got that trick from someone on the forum as well]. I wanted the edges to be
sharp and only the front face to be smooth. I believe I selected the front
faces before the bend and then smoothed the faces as a selection.
Did you look at the keyframer to see the results? Even though there was only
one morph target I felt it did the job I wanted. Also, you could easily bend
along the opposite axis. The object ended up with about 3000 faces but I didn't
feel was excessive. I could probably have used a smaller grid.
I'm not sure what you mean about not being able to use the boolean for an
instance object? I didn't need to make one in this case but I don't know why it
wouldn't work. Of course there's still a FEW things I don't know…. : ]
Jerry