CompuServe Messages

Gold Medallion Advice

    28-Jun-95 18:27:49
Sb: Gold Medallion Advice
Fm: Chris Barnes 76172,3130
To: All
I need to create an animated a gold medallion with engraved text. The animation has yet to be storyboarded but it will almost certainly be some sort of generic rotation/fly on. It's been over a year since I've worked in 3DS, I've got to create, oh, about 15 seconds (I hope not more), and I have to do it in just a couple of days. Therefore, I'm seeking advice anyone would care to share about how I should approach this project. Sneaky tricks welcome. <g> My concerns are: 1) Model complexity. The medallion design was created by someone so I'll be lofting from an *.ai file. I've got the paths basically setup already. Because the text is important and the medallion will be prominent (and should match printed materials), I don't want to skimp too much on the vertices or steps. I want the medallion edge to appear as round as possible, but I also want to be able to render the thing in a reasonable period of time! 2) Creating believable gold. Are there any special techniques, map files, tricks etc. that I can use to create the gold? (I've several CD's lying around that might have appropriate texture maps and I've got seveal books that might describe some techniques for metal shading, but I haven't had time to do any research. Besides, real world experience is invaluable.) 3) Lighting. I know there's no substitute for the many test renders I'll do, but does anyone have suggestions for lighting a floating, probably rotating pice of gold metal. The background has yet to be determined for the rest of the video, but it will most likely be a green marble. Do I want shadows on the background? Best achieved with multiple spots? Single spot? Thanks for any and all replies. – chris barnes santa barbara, ca