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#Concerning TLIFE.100

#: 88226 S3/Games and MusicForum unknown
    06-Aug-85 20:13:25
Fm: Don Zeikel 75775,1430
To: GEORGE TAYLOR 72316,407

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George, No apologies necessary! The whole point of this (or any other good SIG) is sharing of information. Before I started on this Sig many months ago, I would not have known the answers to ANY of your questions. Today, I know enough to be a real bore on the subjects! 1) LIFE is what you make it. You can try to make it continuously change, or become stable. There are many articles about it. I haven't read up, so I just try to turn out interesting looking actions, and then sit and watch them. 2) In addition to TEXT (.DO) and BASIC (.BA) files, you can have MACHINE LANGUAGE (.CO) files. You don't have to understand how to write them to use them (I don't). They MUST be executed at a certain address in the memory, but the file that appears as .CO on your menu is stored elsewhere. When you run the program by moving the cursor over the .CO name and pressing ENTER, it puts a copy of the program at the appropriate place in high memory, and runs it. To do this, this "high memory" area must be protected, which is done with the form CLEAR 0,62287 (or whatever number is appropriate). In TLIFE, the BASIC program does this for you, but you never see it when running the program as written. 62287 becomes HIMEM (MAXRAM is the highest possible HIMEM). My suggestions in msg. 87935 would make this program into a .CO file. You can store as many .CO files as the RAM will hold, but can normally only RUN one at once. You can save these files to cassette with the CSAVEM command (p. 133 in owner's manual). I hope this has not confused you further. There are many interesting machine language files available on the SIG, with various ways of turning them into .CO files. A good one to get you going is in the three PLANET files in DL3. Mike Berro's instructions are good, and the game is fun! Don