#Ultima IV
None of that, however, is truly a moral choice on the part of the player. Those
choices are FORCED on the player as part of the game framework.
Now if Ultima had allowed the player to CHOOSE his own path, even if that
mea HELPING the forces of evil to succeed (and had an appropriate ending to
match), THEN I would consider it a truly innovative game, because to save the
world, the player can choose his own path. Forcing a particular morality is no
better than not bothering with morality at all.
–>Steve Bennett